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Vladislav Belov 12cfd7f874 Revert non-ASCII characters from source and configuration files introduced in e7c5afbc06.
Fixes #6846

Differential Revision: https://code.wildfiregames.com/D5185
This was SVN commit r27965.
2023-12-03 00:30:12 +00:00
..
doxygen Fix #423 (Switch from CppDoc to Doxygen), based on patch from anr. 2010-07-29 15:55:41 +00:00
README.txt Remove obsolete CppDoc files 2010-07-29 20:43:24 +00:00
io_thesis.pdf # final version of thesis 2006-04-07 16:46:40 +00:00
pathfinder.pdf Update the pathfinder docs. 2015-06-27 15:16:21 +00:00
pathfinder.tex Revert non-ASCII characters from source and configuration files introduced in e7c5afbc06. 2023-12-03 00:30:12 +00:00
ray_intersect.bib A more detailed explanation of how the slab method for OBB/ray intersection from Real-Time Rendering, Third Edition works. 2012-07-01 01:02:26 +00:00
ray_intersect.pdf A more detailed explanation of how the slab method for OBB/ray intersection from Real-Time Rendering, Third Edition works. 2012-07-01 01:02:26 +00:00
ray_intersect.tex Revert non-ASCII characters from source and configuration files introduced in e7c5afbc06. 2023-12-03 00:30:12 +00:00
timing_pitfalls.pdf updated version with fixed bibliography 2007-09-08 16:05:52 +00:00
timing_pitfalls.tex add timing docs 2007-06-24 00:19:03 +00:00

README.txt

Lots of general documentation is on Trac: http://trac.wildfiregames.com/

Doxygen documentation is at http://svn.wildfiregames.com/docs/

To generate the Doxygen documentation: run "doxygen config" in docs/doxygen/