Improve batch training time tech description

In the Han CC I changed `0.8 * 0.75` to `0.8 - 0.2` so it could also be
described the same way.

Accepted By: @Freagarach
Comments By: @sera, @Stan
Trac Tickets: #6755

Differential Revision: https://code.wildfiregames.com/D5031
This was SVN commit r28065.
This commit is contained in:
phosit 2024-04-12 18:39:17 +00:00
parent 7cf230341a
commit 08f6464cee
6 changed files with 10 additions and 10 deletions

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@ -33,7 +33,7 @@
{
"Name": "Time of War",
"History": "The Persians were known for their large cavalry contingent.",
"Description": "Stable 10% batch training time per phase advance."
"Description": "The batch training time of units trained in Stables decreases each phase advance."
},
{
"Name": "Satrapy Tribute",

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@ -1,6 +1,6 @@
{
"genericName": "Conscription",
"description": "Significantly increase training speed of infantry by training them in large batches or companies.",
"description": "Decreases training time of infantry if they are trained in batches or companies. Large batches will benefit more than small batches.\nIn mathematical terms: The training time of one batch gets divided by `batchSize^0.1`.",
"cost": {
"food": 500
},
@ -13,7 +13,7 @@
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "fist_spear_fire.png",
"researchTime": 40,
"tooltip": "Barracks 10% batch training time.",
"tooltip": "Decreases batch training time of units trained in Barracks.",
"modifications": [
{ "value": "Trainer/BatchTimeModifier", "add": -0.1 }
],

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@ -1,6 +1,6 @@
{
"genericName": "City Phase",
"description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Persian city phase, where stable training rates are decreased because of the 'Times of War' bonus.",
"description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Persian city phase.\nThe 'Times of War' bonus dercreases the batch training time in Stables. Large batches will benefit more than small batches.\nIn mathematical terms: The training time of one batch gets divided by `batchSize^0.1`.",
"cost": {
"stone": 750,
"metal": 750
@ -16,7 +16,7 @@
"replaces": ["phase_city"],
"icon": "city_phase.png",
"researchTime": 60,
"tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +1 capture points regeneration rate for garrisoned units. Stable 10% batch training time.",
"tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +1 capture points regeneration rate for garrisoned units. Decrease batch training time of units trained in Stables.",
"modifications": [
{ "value": "Capturable/GarrisonRegenRate", "add": 1, "affects": "Structure" },
{ "value": "Trainer/BatchTimeModifier", "add": -0.1, "affects": "Stable" },

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@ -1,6 +1,6 @@
{
"genericName": "Town Phase",
"description": "Advances from a small village to a bustling town, ready to expand rapidly. This is the Persian town phase, where stable training rates are decreased because of the 'Times of War' bonus.",
"description": "Advances from a small village to a bustling town, ready to expand rapidly. This is the Persian town phase.\nThe 'Times of War' bonus dercreases the batch training time in Stables. Large batches will benefit more than small batches.\nIn mathematical terms: The training time of one batch gets divided by `batchSize^0.1`.",
"cost": {
"food": 500,
"wood": 500
@ -16,7 +16,7 @@
"replaces": ["phase_town"],
"icon": "town_phase.png",
"researchTime": 30,
"tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +0.5 capture points regeneration rate for garrisoned units. Stable 10% batch training time.",
"tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +0.5 capture points regeneration rate for garrisoned units. Decrease batch training time of units trained in Stables.",
"modifications": [
{ "value": "Capturable/GarrisonRegenRate", "add": 0.5, "affects": "Structure" },
{ "value": "Trainer/BatchTimeModifier", "add": -0.1, "affects": "Stable" },

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@ -1,6 +1,6 @@
{
"genericName": "Conscription",
"description": "Significantly increase training speed of cavalry by training them in large batches or squadrons.",
"description": "Decreases training time of cavalry if they are trained in batches or squadrons. Large batches will benefit more than small batches.\nIn mathematical terms: The training time of one batch gets divided by `batchSize^0.1`.",
"cost": {
"food": 500
},
@ -13,7 +13,7 @@
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "horseshoe_gold.png",
"researchTime": 40,
"tooltip": "Stables 10% batch training time.",
"tooltip": "Decrease batch training time of units trained in Stables.",
"modifications": [
{ "value": "Trainer/BatchTimeModifier", "add": -0.1 }
],

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@ -32,7 +32,7 @@
</Technologies>
</Researcher>
<Trainer>
<BatchTimeModifier op="mul">0.75</BatchTimeModifier>
<BatchTimeModifier op="add">-0.2</BatchTimeModifier>
<Entities datatype="tokens">
units/{civ}/hero_han_xin_horse
units/{civ}/hero_liu_bang_horse