Remove Devil #666
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Reference: wfg/0ad#666
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Delete Branch "%!s(<nil>)"
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We use DevIL only for loading images for the Colour Tester tool. It would be nice to simplify our dependencies by getting rid of it. Maybe just delete the Colour Tester entirely, or merge it into the scenario editor (similar to the actor viewer) and use the game engine to load the textures instead.
I gotta hand it to you, this was clever.
(In [9989]) Removes Devil. Fixes #666.
Adds no_delayload to OpenAL, which has been causing startup problems.