4 List_Entities_Player_Ships
feneur edited this page 2009-09-17 19:47:12 +00:00

Ships

UNITS


■■■■ = all
■■■□ = high
■■□□ = medium
■□□□ = low
□□□□ = none

SHIPS

Note: See the Visible Garrisoning quote under Traits.Garrison for details about garrisoned entities and the special behaviour of ships.

Merchant Ship

Id.Class2: Mechanical
Id.Class3: Ship
Id.Type: UnitMechanical; UnitShips;
Armour.Crush: ■□□□
Armour.Hack: ■□□□
Armour.Pierce: ■■□□
Armour.Value: ■□□□
Create.!CostWood: ■■□□
Create.Phase: town
Formation.Category: protected
Formation.Type: box; column_c; column_o; line_c; line_o;
Garrison.Capacity: 15;
Garrison.!EjectHealth: 10%;
Garrison.!PropList: Trader; UnitInfantry; UnitHero;
Garrison.!PropPoints: (3);
Garrison.Type: (All but ships:) UnitCitizenSoldier; UnitSupport; UnitSiege; UnitSuper; UnitHero;
Health.Hitpoints: ■□□□
Move.Speed: ■■□□
Special: Action.Trade between Docks when a Trader is aboard.

Light Warship

Id.Class2: Mechanical
Id.Class3: Ship
Id.Type: UnitMechanical; UnitWarShips; UnitShips;
Armour.Crush: ■□□□
Armour.Hack: ■□□□
Armour.Pierce: ■■□□
Armour.Value: ■□□□
Attack.Crush: ■■■■
Attack.Damage: ■□□□
Attack.Speed: ■□□□
Attack.Primary: ships
Create.!CostOre: ■□□□
Create.!CostWood: ■■□□
Create.Phase: town
Formation.Category: melee
Formation.Type: box; column_c; column_o; line_c; line_o;
Garrison.Capacity: 20;
Garrison.!EjectHealth: 10%;
Garrison.!PropList: UnitInfantry; UnitSiege; UnitHero;
Garrison.!PropPoints: (4);
Garrison.Type: UnitCitizenSoldier; UnitSiege; UnitSuper; UnitHero;
Health.Hitpoints: ■□□□
Move.Speed: ■■■□
Special: Ram Attack (Splash Damage);

Medium Warship

Id.Class2: Mechanical
Id.Class3: Ship
Id.Type: UnitMechanical; UnitWarShips; UnitShips;
Armour.Crush: ■□□□
Armour.Hack: ■□□□
Armour.Pierce: ■■□□
Armour.Value: ■■□□
Attack.Crush: ■■■■
Attack.Damage: ■■□□
Attack.Speed: ■□□□
Attack.Primary: ships
Create.!CostOre: ■■□□
Create.!CostWood: ■■□□
Create.Phase: town
Formation.Category: melee
Formation.Type: box; column_c; column_o; line_c; line_o;
Garrison.Capacity: 25;
Garrison.!EjectHealth: 10%;
Garrison.!PropList: UnitInfantry; UnitSiege; UnitHero;
Garrison.!PropPoints: (8);
Garrison.Type: UnitCitizenSoldier; UnitSiege; UnitSuper; UnitHero;
Health.Hitpoints: ■■□□
Move.Speed: ■■□□
Special: Ram Attack (Splash Damage);

Heavy Warship

Id.Class2: Mechanical
Id.Class3: Ship
Id.Type: UnitMechanical; UnitWarShips; UnitShips;
Armour.Crush: ■□□□
Armour.Hack: ■□□□
Armour.Pierce: ■■□□
Armour.Value: ■■■□
Attack.Crush: ■■■■
Attack.Damage: ■■■□
Attack.Speed: ■□□□
Attack.Primary: ships
Create.!CostOre: ■■■□
Create.!CostWood: ■■■□
Create.Phase: town
Formation.Category: melee
Formation.Type: box; column_c; column_o; line_c; line_o;
Garrison.Capacity: 30;
Garrison.!EjectHealth: 10%;
Garrison.!PropList: UnitInfantry; UnitSiege; UnitHero;
Garrison.!PropPoints: (12);
Garrison.Type: UnitCitizenSoldier; UnitSiege; UnitSuper; UnitHero;
Health.Hitpoints: ■■■□
Move.Speed: ■□□□
Special: 1 per Civic Centre; Ram Attack (Splash Damage);