2 Player_Colours
historic_bruno edited this page 2012-10-03 18:45:48 +00:00

To help differentiate units on a battlefield, most unit textures should make use of player colour: parts of the texture are marked as player-colour regions, and in the game they are colourised to match their player.

This is controlled by the alpha channel of the texture - high alpha regions are unaltered, low alpha regions become strongly coloured, and anything in between gets a proportional amount of colouring.