1 XML.Entity.Actions.Gather
trac edited this page 2008-02-23 03:18:58 +00:00

An object with this ability can gather resources from some source of Supply and transfer it to the player's Resource Pool.

Example:

  	<Actions>
  		<Gather>
                        <Resource>
  			        <Food>
  			        	<Meat>3000</Meat>
                                        <Milk>3000</Milk>
  				        <Fruit>3000</Fruit>
  			        	<Grain>3000</Grain>
  				        <Fish>3000</Fish>
  			        </Food>
  			        <Wood>3000</Wood>
  			        <Stone>3000</Stone>
  			        <Ore>3000</Ore>
                        </Resource>
  			<Range>2.0</Range>
  		</Gather>
        </Actions>

Resource

BRIEF DESCRIPTION :: Group object for resources.

Within this object are listed types of resources (and subtypes of resources) that can be gathered by this entity from the supply of a target that has that resource (see Traits.Supply) and add them to the player's Resource Pool.

  • Food
  • Grain (gathering from a Field)
  • Milk (gathering from a Corral)
  • Fruit (gathering from a bush, fruit tree, or orchard)
  • Fish (gathering from a fish shoal)
  • Meat (gathering from an animal corpse)
  • Wood
  • Stone
  • Ore

The value of each type/subtype is the gather rate for this resource:

Examples: ** 1 - Gathers 1 Supply.Type every second.

  • 5 - Gathers 5 Supply.Type every second.
  • 50 - Gathers 50 Supply.Type every second.

Range

''BRIEF DESCRIPTION *
'' The entity is unable to gather from the target unless he is at least this close to it.