1 XML.Entity.Actions.Loot
trac edited this page 2008-02-23 03:19:01 +00:00

This action determines whether a victorious entity can loot resources or XP from a fallen unit.

This simulates pillaging, looting corpses, and so forth.

Example:

        <Actions>
 		<Loot>
 			<Resources />
 			<XP />
 		</Loot>
  	</Actions>

Resources

*BRIEF DESCRIPTION ::*This allows the entity to loot resources such as Wood, Food, Stone, and Ore from a fallen unit. This of course requires the fallen unit to have lootable items defined in their section.

XP

*BRIEF DESCRIPTION ::*This allows the entity to acquire a fallen units eXperience Points to apply toward their promotion (assuming that the opponent entity can be promoted).