4 List_Entities_Player_Siege
feneur edited this page 2009-07-22 23:32:46 +00:00

Siege

UNITS

■■■■ = all
■■■□ = high
■■□□ = medium
■□□□ = low
□□□□ = none

SIEGE ENGINES

Onager

Id.Class2: Mechanical
Id.Class3: Siege
Id.Type: UnitMechanical; UnitSiege; UnitRanged;
Armour.Crush: ■□□□
Armour.Hack: ■□□□
Armour.Pierce: ■■□□
Armour.Value: ■□□□
Attack.Accuracy: ■■□□
Attack.Crush: ■■□□
Attack.Damage: ■■■□
Attack.Hack: ■■□□
Attack.Pierce: ■■□□
Attack.Range: ■■□□
Attack.Speed: ■□□□
Attack.Primary: UnitCitizenSoldiers
Attack.Secondary: StructureDefensive
Create.!CostOre: ■■□□
Create.!CostStone: ■■□□
Create.!CostWood: ■■■□
Create.Phase: town
Formation.Category: ranged
Formation.Type: box; column_c; column_o; line_c; line_o; flank;
Health.Hitpoints: ■□□□
Move.Speed: ■□□□
Population.Sub: 4
Special: Splash Damage;

Ballista

Id.Class2: Mechanical
Id.Class3: Siege
Id.Type: UnitMechanical; UnitSiege; UnitRanged;
Armour.Crush: ■□□□
Armour.Hack: ■□□□
Armour.Pierce: ■■□□
Armour.Value: ■□□□
Attack.Accuracy: ■□□□
Attack.Crush: □□□□
Attack.Damage: ■■■□
Attack.Hack: ■■□□
Attack.Pierce: ■■□□
Attack.Range: ■■■□
Attack.Speed: ■□□□
Attack.Primary: UnitCavalry
Attack.Secondary: UnitInfantry
Create.!CostOre: ■■■□
Create.!CostWood: ■■□□
Create.Phase: town
Formation.Category: ranged
Formation.Type: box; column_c; column_o; line_c; line_o; flank;
Health.Hitpoints: ■□□□
Move.Speed: ■□□□
Population.Sub: 4
Special:

Ram

Id.Class2: Mechanical
Id.Class3: Siege
Id.Type: UnitMechanical; UnitSiege; UnitMelee;
Armour.Crush: ■□□□
Armour.Hack: ■□□□
Armour.Pierce: ■■■□
Armour.Value: ■■■□
Attack.Crush: ■■■□
Attack.Damage: ■■■□
Attack.Hack: □□□□
Attack.Pierce: □□□□
Attack.Speed: ■■□□
Attack.Primary: StructureDefensive
Attack.Secondary: Structure
Create.!CostOre: ■□□□
Create.!CostWood: ■□□□
Create.Phase: town
Formation.Category: ranged
Formation.Type: box; column_c; column_o; line_c; line_o; flank;
Health.Hitpoints: ■■■□
Move.Speed: ■□□□
Population.Sub: 2
Special: