1 XML.Entity.Traits.Audio
trac edited this page 2008-02-23 03:18:58 +00:00

These attributes handle the behaviours of sounds associated with this entity.

''I'm not sure whether we want to associate unit sounds (ie voiceovers for action events) here, or give appropriate actions a sound-effect tag, or even associate with the animations of the Actor, or what.

I guess we need to talk to Ron and see what method he wants for setting up sound.

For the moment I'm dumping a couple of ex-booleans from AoM here.''

Path

BRIEF DESCRIPTION :: Path to the root of the tree used by this unit to determine its group of sounds. eg path="audio/voices/hellenes/soldier"

AnnounceCreate

BRIEF DESCRIPTION :: Boolean; If true, a notification sounds when the entity is created. Not yet implemented.

AnnounceConversion

BRIEF DESCRIPTION :: Boolean; If true, a notification sounds when an opponent converts this entity. Not yet implemented.

AnnounceConversion

BRIEF DESCRIPTION :: Boolean; If true, a notification sounds when an opponent converts this entity. Not yet implemented.

AnnounceDestruction

BRIEF DESCRIPTION :: Boolean; If true, a notification sounds when an opponent kills this entity. Not yet implemented.

AnnounceTransition

BRIEF DESCRIPTION :: Boolean; If true, a notification sounds when an opponent begins to convert this entity. Not yet implemented.

BattleMusic

BRIEF DESCRIPTION :: Boolean; If true, battle music plays with this entity is attacked. Not yet implemented.