3 List_Entities_Player_Support
feneur edited this page 2009-07-22 22:37:30 +00:00

SUPPORT

UNITS

■■■■ = all
■■■□ = high
■■□□ = medium
■□□□ = low
□□□□ = none

SUPPORT

Female Citizen

Id.Class2: Support
Id.Type: UnitFoot; UnitNonMechanical; UnitSupport; UnitWorker;
Armour.Crush: ■■■□
Armour.Hack: ■□□□
Armour.Pierce: ■□□□
Armour.Value: ■□□□
Create.Construct: ■□□□
Create.!!CostFood: ■□□□
Create.!!EntityList: farmstead; house; field; corral;
Create.Phase: village
Gather.Speed: ■■■□
Health.Hitpoints: ■□□□
Health.Regen: ■□□□
Move.Speed: ■■□□
Population.Sub: 1
Vision.LOS: ■■□□
Special: Allure Aura; Capturable (Cavalry); No Attack; No Repair; Greater Economic Attributes;

History

  • Women in the ancient world took on a variety of roles - from leadership (Celts) to servant (Greeks).
  • Women are hard workers, the economic backbone of any civilisation.
  • In history, it was typical when all the males (capable of fighting) were killed for the females, children, and elderly to be sold as slaves.
  • The Role of Women in the Ancient World

Trader

Id.Class2: Support
Id.Type: UnitFoot (or UnitMounted); UnitNonMechanical; UnitSupport; UnitTrade;
Armour.Crush: ■■■□
Armour.Hack: ■□□□
Armour.Pierce: ■□□□
Armour.Value: ■□□□
Create.!!CostFood: ■□□□
Create.!!CostWood: ■□□□
Create.Phase: town
Formation.Category: protected
Formation.Type: box; column_c; column_o;
Health.Hitpoints: ■□□□
Health.Regen: ■□□□
Move.Speed: ■■□□
Population.Sub: 1 (or 2)
Vision.LOS: ■■□□
Special: LootOnDeath; No Gather; No Repair; No Attack; Barter; Supply; Action.Trade (Patrols between Markets as trade routes);

History

  • Trade was a very important part of ancient civilisation - effective trading and control of trade routes equaled wealth.
  • Trade took place by many forms from foot to caravans to merchant ships.
  • One of the most notorious examples of the power of trade was the Silk Road.

Healer

Id.Class2: Support
Id.Type: UnitFoot; UnitNonMechanical; UnitSupport;
Armour.Crush: ■■■□
Armour.Hack: ■□□□
Armour.Pierce: ■□□□
Armour.Value: ■□□□
Create.!!CostFood: ■■■□
Create.Phase: town
Formation.Category: protected
Formation.Type: box; column_c; column_o; line_c; line_o; flank;
Heal.Rate: ■□□□
Health.Hitpoints: ■□□□
Health.Regen: ■□□□
Move.Speed: ■■□□
Population.Sub: 1
Vision.LOS: ■■□□
Special: No Gather; Heal; No Gather; No Repair; No Attack;

History

  • Medics/Healers were not a 'normal' member of society in the ancient world.
  • They were regarded as highly skilled or favoured by the gods.
  • In some societies these figures took on a reverence and/or leadership in thier communities.
  • Attending to community health issues wasn't just a job, but a lifestyle.
  • Skills could include: medicine, nature studies, chemistry, mathematics, and politics to name a few.